the magical properties also do not give specific exception to the free hand requirement that is part of the ammunition property, and as 5e is an exception-based ruleset, that means that since that part of the ammunition property hasn't been given a specific exception, and the ammunition property itself hasn't been given a specific exception, the whole property still functions as the most specific rule surrounding the property. the magical properties do not say you ignore the ammunition property as a direct exception to the property. it gets silly fast if you just flat out say "you ignore the ammunition property."Īs a result, by direct RAW you still do, in fact, need the free hand. ranged weapons set their range increments by the ammunition property, if you ignored the whole property then technically the weapon would have no range increments, which leads to other questions that need answering, like is every attack with the weapon made at disadvantage because of not having a range guideline? can I even make ranged attacks with it anymore without a range guideline? etc and a so forth. you, in fact, can't ignore the entirety of that property, because otherwise the weapon would have no range guideline. Your interpretation is likely the intended ruling and I agree with your assessment personally.īut the magical property doesn't say that you ignore the ammunition property. Please instead reply in the ongoing threads rather than making new ones.įeel free to add to the community resource folder and the resource list. Limit Direct Response Posts - New posts that could reasonably serve as a reply to a different post that is in the top 40 of “Hot” may be removed by the moderators at their discretion. No low-effort/OC/image posts - Official sources, homebrew images, and new information/product photos are the exception. No D&D Beyond content sharing posts - DDB Content sharing is restricted to the weekly thread which you can find here For info on how to filter by flair on various apps and sites click here. For more information on which flair to use check here. Limit Homebrew - You may only post one new homebrew thread per day.Īll posts must be flaired - Submissions should be flaired with an appropriate flair. Limit self-promotional links - Any self-promotional external links (such as blogs, storefronts or Kickstarters) must be related to D&D and posted no more than once every 14 days. Text memes should be relevant to discussion. Use clear, concise title names - Titles must be clear, concise, and not worded in a misleading fashion.ĭo not post memes or joke posts - Meme images should be posted on /r/dndmemes. Do not suggest ways for such material to be obtained. Please respect the opinions of people who play differently than you do.ĭo not suggest piracy - Any non-fair use posts containing closed content from WotC or any third party will be removed. Please join us on our discord, and our new Lemmy server:īe civil to one another - Unacceptable behavior includes name calling, taunting, baiting, flaming, etc. You can fire with one hand without incurring a penalty, but it requires two hands to make use of the reloading lever or to load a new case of bolts.īack to Main Page → 3.A place to discuss the latest version of Dungeons & Dragons, the fifth edition, known during the playtest as D&D Next. Like any other repeating crossbow, you can reload it by pulling the lever (A free action) and reload a case of 5 bolts as a full-round action that provokes attacks of opportunity. Divide by 2 for each size category of the item smaller than Medium, or multiply it by 2 for each size category larger than Medium.Īs the name states, this is a Hand Crossbow that has been modified with a bolt case and a lever to aid in reloading. The hp value given is for Medium armor, weapons, and shields. When two types are given, the weapon is both types if the entry specifies "and", either type (player's choice at time of attack) if the entry specifies "or", or each end of the double weapon is a different type if the entry specifies "/".Ĥ. A Small weapon weighs half as much, and a Large weapon weighs twice as much.ģ. See Damage Increases by Size to calculate the damage for a weapon larger than Medium or smaller than Small.Ģ.
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